各位老师同学好:
从美国来的ben和王培博士与我院进行一系学术交流活动,明天要作一个讲座,下面日程安排,请我院老师同学积极参加。
6月10日(周二)
上午 ben,hugo,人工大脑团队讨论机器人及机器人仿真等(科研一508)
下午 3:00 演化学习讨论(科研一508)
6月11日(周三)上午8:30,王培与ben作学术报告(主持人:周昌乐)
题目是:(1)Introduction to Artificial General Intelligence(AGI)
(2)NARS, an Artificial General Intelligence Project
(3)Artificial General Intelligence in Virtual Worlds
6月12日(周四)
下午,3:00
超图知识表示与图论计算讨论(地点科研一508)
机器人智能架构讨论(地点科研一508)
下面是11号上午报告的简介
信息与技术学院学术报告
地点:厦门大学海韵园科研一509
时间:6月11上午,8:30
报告一:(1)Introduction to Artificial General Intelligence(AGI)
报告人:王培博士(中文演讲)
内容简介:Artificial General Intelligence (AGI) is the attempt to produce intelligence as a whole in computers. This talk will start at the historical background and recent development of AGI research, as well as its relation with Artificial Intelligence (AI). Then, several common doubts and objections about this research will be addressed. Finally, the fundamental questions of the field and the primary answers will be discussed. The talk will introduce the topics at a general level, with many links to technical materials for further exploration.
报告二: NARS, an Artificial General Intelligence Project
报告人:王培博士(中文演讲)
Abstract:NARS (Non-Axiomatic Reasoning System) is designed to serve as the core of general-purpose intelligent systems. It is built according to the belief that "intelligence" is the capability for a system to adapt to its environment while working with insufficient knowledge and resources. The talk will briefly introduce the major components of NARS: a formal language, a semantic theory, a set of inference rules, a memory structure, and a control mechanism. For relevant information, see http://nars.wang.googlepages.com/.
报告三
Artificial General Intelligence in Virtual Worlds
报告人: Ben Goertzel博士(AGI之父)
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
Abstract:The first part of the talk will focus on general issues relating to the distinction between Artificial General Intelligence and narrow,task-specific intelligence; and the relationship between AI and virtual worlds.
I will review the state of the art in virtual world technology,including online games and pen-ended virtual worlds like OpenSim and Second Life, and its strengths and weaknesses from an AI-education perspective. I will also review the state of the art in AGI technology, with a focus on AGI architectures (such as those developed at RPI, University of Texas, and Novamente LLC) that have already been used to control agents in virtual worlds. Brief animated films will be shown illustrating some of these AI systems in action. I will argue that powerful AGI at the human level and beyond may potentially be achieved via leveraging the virtual-world-using,online-game-playing masses to teach a large number of artificial agents which share knowledge via a collective memory while also maintaining individualized personalities. Methods of combining virtual world robotics with physical robotics will also be discussed.
The second part of the talk will focus on my own AGI work: the Novamente Cognition Engine (NCE) and the related, open-source OpenCog project.These projects are based on a unique, integrative architecture for AGI that is